Fighter Ace's "Best of the Best" Competition The Battle For FA's Top Honor |
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Welcome
to the 1st Fighter Ace "TOP GUN" Tournament. Who is the best pilot flying? |
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| When? | |
| Registration: | May 25th to June 1st. |
| Competition: | Begins Wednesday June 3rd and will continue until complete. |
| Matches: | Will be assigned for a specified day and to be completed during a specified time period to allow for all Time Zones to able to compete. |
| Where? | |
| Mayhem Arena: | Due to contestants flying similar aircraft, for this Tourney, the FA Arcade Mayhem Arena is the only solution to allow padlock to fix on like planes. |
| What? | |
| Competition: | This Tournament is a "blind draw" single elimination event. |
| How? | |
| Competition: | Once registration is closed, all pilot names will go into the "pot" and will be drawn into matches randomly. The winning pilot goes on to the next round and the loser is out. The winner will return to the "pot" to be again drawn randomly to decide the next opponent. |
| Match: | Each match will be
coordinated, BY CONTESTANTS, through eMail. We will supply the date and time period for your
session, but it will be up to you to coordinate the time of the match that suits both of
your schedules. eMail links to the address you supply when registering will be setup
from the Tournament Roster, Schedule
AND Standings pages. These links are for your
convenience to correspond to the participating pilots. Each match is best of three. The first pilot to win two duels is the victor. A match is one continuous session and all duels must be played during the same period. A pilot intentionally leaving the Arena during a match automatically forfeits the match. After the Round is drawn and Matches set, you will receive an "Engagement Notice" via eMail. NOTE ABOUT DISCONNECTS: In the event of a net or server disconnect, you must log on immediately and finish the match. If the match for some reason cannot be completed immediately, you must notify the Referee Committee and your match will be rescheduled. A pilot disconnecting 3 times during a match will automatically forfeit the match. When the match is complete, the winner submits a Victory! Form to allow us to update the standings and return the winning pilot to the "pot". We are using the honor system here and expect all pilots to participate in this tournament with a high level of honor and integrity. However, should a conflict arise, the losing pilot may submit a Dispute Claim to be reviewed by the Referee Committee. Dispute Claims must be submitted within 2 hours after the completion of a match. If no Dispute Claim is filed, the match will be considered a "clean victory". Rescheduling NOTE: Each pilot is required to film his entire match and save it until the completion of the Tournament. That way, if an issue arises, the Referee Committee has both sides to look at. No Film, No Fair. Without a film, the RC may not be able to render an accurate judgement of a dispute. Further, we may ask for the films to be submitted at the conclusion of the Tournament to be enshrined in the Top Gun "Hall Of Fame". Name the films as Round 1, Duel 2 - Round 4, Duel 3 - etc. (i.e. r1d2.flm, r4d3.flm, etc.) Forfeiting |
| Duel: | During a
match, all duels must be flown in the same session. Each duel begins at a firm 12,000 ft. altitude (+ - 300 ft. maximum), AWAY from all bases and all other players. See "Announcing to the Arena" below. Opposing pilots will fly head on and will be "cold" for the first pass. No maneuvers or firing until AFTER the first pass. The Free First Pass rule applies to ALL duels. Announcing to the Arena Planes Landing Only after the duel is complete and one pilot is downed, may the winning pilot land for repairs so both contestants may resume at even strength. When a pilot is downed, the duel is complete. The winning pilot of that duel can now return for repairs if necessary. The downed pilot will return to the previous start position / altitude and acknowledge "ready" when ready to start next duel. Collisions NOTE: After winning a duel, the victorious pilot MUST BE able to make it back to base under his own power. If an engine is blown and he crashes on the way to base, the duel is a draw. Similarly, if a kill is recorded, but the winning pilot crashes (after diving attack), duel is a draw. Bottom Line: If the winner dies before the start of the next duel, the duel is a draw and must be replayed. ESC'ing Players will need to ESC to save films after each duel, but must make it clear that is happening (i.e. [Open Comm]: "saving"). Changing Planes Changing Countries Victory Definition If Winner is damaged to 80% or greater Getting Vulched After a Kill NOTE: There may be more then three duels flown if "draws" occur. |
| What does it take to enter? | |
| Nothing beyond a
current Fighter Ace subscription and the desire and time to play. All FA Pilots are welcome to participate! |
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| Referee Committee | |
| AM Truncheon +Moira Raider_DD |
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| Let's keep it fun, ethical, fun, honorable, fun Good Luck!
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